Documentation › OS Land Mesher
Using it
Rez it on the land you want to copy, then stretch the prim over the area — the prim's own footprint is the selection. There are no coordinates to type in.
Sizing the area
Stretch the prim in your edit window, or touch it and pick a size from the menu: 8m, 16m, 32m, 64m or 128m square. If your region limits how large a prim may be, it resizes to whatever it actually got and exports that instead. Rotation is ignored — the sample grid always lines up with the region, so a turned prim exports the area its corners cover.
Choosing the detail
Touch the prim (owner only) and pick Step: how far apart the ground gets measured. 1m is the finest and makes the largest file; 4m is plenty for a large area and finishes much sooner. Status shows the point count and triangle count before you commit to anything.
Finishing touches
Texture sets how often the ground texture repeats across the mesh — 4m suits most ground. Cliffs splits steep terrain onto its own mesh face, so rock and grass can be painted separately from one export. Lift raises the whole surface a few centimetres, useful for laying the mesh over real terrain without the two flickering against each other.
Exporting
Touch Export to start. It reports progress every 10% in chat and shows a percentage in hovertext. When it finishes you get a download link in chat, and your browser is offered the file directly.
What you get
A COLLADA (.dae) file: one metre per unit, Z up, with normals and UVs already on it. Anything over 21,844 triangles is split into several faces automatically, because that is the most the mesh uploader will take in one piece.
Getting your file again
Every export is kept for a year. Sign in at magicalkidz.com and open this product page — your meshes are listed under My Land Meshes with the region, the area, the triangle count and the date, and you can download any of them again. If you don't have an account yet, the download link you were given in-world still works on its own.
Last updated 25 Aug 2026.